VRChat
VRChat is the most common game IBIS users play. A few VRChat-specific settings make full-body feel right.
In-game settings
Open VRChat → Settings → Tracking & IK:
| Setting | Recommendation |
|---|---|
| Real Height | Your actual standing height (cm or inches). VRChat uses this to scale your avatar correctly. |
| Calibration Range | Wide is fine for most setups |
| IK 2.0 | On — modern IK is significantly better |
| Half body | Off (this is for upper-body only) |
| Avatar measurement | By eye height (or By arm span if eye height is off on your avatar) |
| FBT Spine | Hip-locked for most avatars. Switch to Head-locked if your avatar’s chest stretches weirdly. |
| Force locomotion animations | Off (lets your tracking drive walking instead) |
Calibrate in VRChat
Every avatar needs calibration the first time you wear it:
- Wear the avatar
- Hold both triggers + grips (the calibration menu pops up)
- Stand in T-pose with your hands aligned to the avatar’s wrist gizmos
- Confirm
You should look like yourself. If a limb is way off:
- Knees bend backward → mounting is wrong on that thigh tracker, re-run Mounting Calibration
- Avatar is the wrong height → fix your Real Height setting in VRChat
- Feet sink into the floor → fix foot height in Body Proportions
Reset etiquette in VRChat
Yaw-reset whenever your avatar’s facing drifts off real-world. Full reset between worlds or after long sits.
If you’re using Stay Aligned, yaw drift will be much lower and you can mostly forget about manual yaw resets.
VRChat on Quest standalone
See SteamVR & OSC for the OSC setup that gets IBIS trackers into Quest-standalone VRChat.
Common VRChat-specific gotchas
- “My feet are crossing through each other” — bone proportions are off. Re-run AutoBone.
- “My avatar is leaning forward” — your hip tracker is too high or rotated wrong. Check Wearing Trackers and re-run mounting calibration.
- “My head moves but body doesn’t follow” — SteamVR isn’t seeing the trackers. See Trackers Not Showing in SteamVR.